: hitman-roguelike

idea game dev

published 1970-01-01 00:00

updated 1970-01-01 00:00

A top down Hitman-like roguelike where you can gain abilities and equipment in order to take down a target. Based in a fantasy realm. Loosely related to theif too. Randomized level and floor plans. Environment plays a key role.

If Hotline Miami had a stealth mode.

Skills include:

  • blink
  • disguise
  • decoy?

enemy AI:

  • communicate
  • call for backup
  • put the environment in a heightened state